If it’s a user, just enter their User ID. After you’re done selecting a name (which is filtered), you’ll have the ability to add people based on a group or user ID. With multiple features like listing servers, seeing player trust scores, and more, you get to take control of your game once again and know all about your players.
Creator Hub is your key to success
- The overall question is, does the player’s first visit essentially call dibs on the engagement payout, or is it paid out just to the first three experiences that hit the threshold?
- Additionally, we now enable intuitive remapping of inputs during runtime depending on which input devices are detected.
- Today at gamescom latam, we announced that we have broken ground on a new data center in Brazil, which is slated to go live in early 2026.
- While launching these age checks is a priority for safety, we’ll continue to build features to minimize the impact on your experiences, especially more social games.
- Looking forward to every game on the platform being AI-generated garbage!
Right now is definitely a good time to buy, market’s pretty liquid too Always nice to see security updates coming through. Players without creator permissions will be kicked if detected on an emulator And will this not allow Linux users to play? This exception will be extended to users with a “play” test permission role in the coming weeks.
An Update on Using Third-Party Emulators
Our primary download format is MP4, which offers excellent compatibility and can be played on most devices, including computers, smartphones, and tablets. Just paste the link to start downloading—no software or browser plugins required. Provides an ad-free, no-pop-up download environment and is guaranteed to be free of viruses or malware, ensuring safe usage. I don’t necessarily mind having a minimum of 10 minutes, if your goal is to increase engagement, but make it worth it. All Premium tiers should count, maybe in different amounts, and there should be no “first three experience” limit.
Issues
Paid access and engagement rewards – it finally happened There is no way an hour-long mining game will be played in the morning before school or during lunch, while shorter games will be the first almost always. I’m generally optimistic about the potential for increased earnings and the focus on community growth, but I definitely have some questions and concerns about how it will impact different types of experiences and developers.
I’m going to be hopeful that these will positively impact my experience, hopefully more than Engagement Based Payouts already do. I’m also glad you’re including returning users in the Audience Expansion Award. I happen to have the misfortune of owning a low session length game which probably will move to an unDevExable amount of Robux, and working on a high session length game that might get punished because session length past 10 minutes does not matter.
The new infrastructure will https://www.cuscocasinoonline.nl/ enhance the Roblox experience for millions of users in Brazil, providing improved performance and reduced latency nationwide. We’re basically forced to shut down the chat in our own experiences. It has already IMO put a massive dent in the traffic that Roblox sees and likewise the money creators and Roblox makes. As a creator and parent that is directly affected by this update in multiple ways, I implore you to please listen to the community and feedback. Sharing my socials inside a game helps me build my community and get bug reports in a timely manner.
Your experience must maintain an average DAU of 100 during the 60 day holding period to earn this reward. Credit will be applied automatically when a user visits your experience either through a direct link to the experience details page or when they search for the experience by name on Roblox, and they play for 10 minutes or more. Active Spenders are Roblox users who have spent at least $9.99 on Roblox in the last 60 days, and did not sign up or reactivate their Roblox accounts in the same window. Payouts from Creator Rewards are not capped – the more engagement our community drives, the more we will pay out. Creators can earn through this program in two ways – a daily engagement reward and an audience expansion reward. This process allows us to confirm genuine user engagement and purchases before releasing funds.
No evidence that this is an experience made by a human for other humans. A character, a storyline, a mechanic, an entire game. For a small price a game can be requested, and the machine obeys.
They did say the same thing repeatedly, just mentioned all the users who could benefit. You just rephrased the same thing that was said before multiple times. Better frame rates, response times, and reduced jitter for players across the country It’s so over, we are cooked… goodbye roblox.
Brazil Servers Coming Early 2026
- Creator Rewards was designed to boost earning opportunities for all creators, and better recognize the contributions of emerging creators than the legacy EBP program.
- So yeah the system is clearer and more transparent but it also creates more pressure to build short fast loops that catch users early and lean into monetization if your game’s different or takes time to grow you’re gonna feel the hit
- Administer is personal and tuned to your game.
- This supports long-term organization, especially for users who return frequently to specific types of content.
- All 3 of the bottom issues will be fixed by the work in progress configuration UI revamp (namely Settings V2) which will hopefully be finished within the next 2 updates.
- We’re basically forced to shut down the chat in our own experiences.
Ideally, you should rely primarily on Input Action System in your experiences for all input mapping needs as it’ll be the input API that we’ll be primarily supporting in the future. With IAS, you can connect abstracted actions to multi-platform input which unlocks data-driven actions, contextual enabling and disabling of actions, and input-dependent UI. This new approach to input provides you with several new instances you can use to connect to input actions and arrange bindings across platforms at edit time. I hope more people use this and be able to easily manage their game in no time! The owner of the game has admin by default (the group/user), and sandbox mode is enabled (all people in studio have admin).
I like the push for transparency and I definitely think this will help improve the quality of games by reducing the benefits of “make everything take 5 million years” and instead prioritizing making a game people genuinely want to return to. Seems like a good update to reward creators but a 60 day holding period seems a bit much in my opinion So yeah the system is clearer and more transparent but it also creates more pressure to build short fast loops that catch users early and lean into monetization if your game’s different or takes time to grow you’re gonna feel the hit Our mission is to make Roblox the most rewarding platform for all creators to build on, and we promise to keep you informed every step of the way. To uphold the integrity of the program for all participants, all Creator Rewards are contingent on genuine engagement from users who participate economically on the platform. Our intention is to reward creators for each person they bring to the platform.
Useful updates to benefit the entire community ai tools I don’t agree with AI being considered a work of art (since it steals other people’s art styles), but I imagine AI would be powerful for scripting! Now I don’t think it’ll take over people’s jobs as a scripter or modeler. Really appreciate the team adopting Rust here, it’s a superior choice than anything ever made in C#. All 3 of the bottom issues will be fixed by the work in progress configuration UI revamp (namely Settings V2) which will hopefully be finished within the next 2 updates. Some will be removed in an update tonight to help condense wasted space and bandwidth.
Most people give up before reaching proficiency because of the steep learning curve and lack of accessible mentors or documentation. It already beats tools like Cursor, Replit, and Bolt.new, because it’s built from scratch for Roblox. Rather, it’s not even a wrapper at all.
During this Studio beta period, you can’t publish any Input Action System instances into your live experiences. Additionally, we now enable intuitive remapping of inputs during runtime depending on which input devices are detected. Those, combined with contexts, allows you to easily configure and edit an input system in your game and make sure that it’ll work on any device. We are excited to announce that Input Action System (IAS) is now in Client Beta and can be published in your live experiences! I wish this was live in my games already lol
You only earn if the player is an active spender meaning they’ve spent 9.99 or more in the last 60 days if they haven’t you get nothing even if they play your game for hours How is the revenue share for audience expansion rewards calculated? You can expect your first progress update at RDC this September. We plan to learn and adapt, and expect both the behaviors we reward and payouts rates will change over time. Misuse or attempts to exploit the system can result in penalties, including forfeit of illegitimate rewards, removal from the Creator Rewards program, and/or account termination. Our commitment is to provide clear, actionable data that gives you greater agency, helping you fully understand your earnings drivers, and grow your revenue streams.

